The Leisure Software program Affiliation has launched its Energy of Play report, which presents a snapshot of who’s enjoying video video games, and why, all all over the world. There are quite a lot of fascinating information factors right here from greater than 24,000 respondents, all of whom are older than 16 and play no less than weekly. The doubters who assume gaming is only for children could also be shocked to be taught that the typical age of the respondents is 41 years previous, and the gender cut up is sort of even between women and men.
One of the crucial intriguing elements to the report have been the advantages folks mentioned they obtained from enjoying video games. The highest reply was that video games supplied psychological stimulation, which 81 % of the respondents mentioned. Eighty % mentioned video games supplied stress aid, 73 % mentioned video games made them really feel happier and 64 % mentioned video games linked them with different folks which helped them really feel much less remoted or lonely.

ESA Energy of Play 2025
(ESA)
And though having enjoyable was the highest motive respondents gave for taking part in (66 %), in addition they mentioned gaming may enhance their expertise. Seventy-seven % mentioned gaming elevated creativity, 76 % mentioned it improved problem-solving and 74 % mentioned gaming upped each cognitive expertise and teamwork or collaboration.
The report additionally factors to how common cellular gaming nonetheless is. General, 55 % of the respondents mentioned cellular was their favourite gaming platform. Half of the respondents underneath age 35 play on cellular, and a formidable 61 % of the over 50 players additionally play on cellular.